SUMMARY:
Researched and delivered a high-fidelity playable prototype of a 3-player arcade-style game with custom-built hardware controllers that raises awareness about the mental and physical experiences of anxiety disorders. Completed as part of Masters’ coursework at the University of Washington.
IMPACT:
Visitors who interacted with the prototype at the public showcase felt empowered to share personal, vulnerable anecdotes of how they personally connected to the topic discussed.
DURATION
8 WEEKS
2024.01 - 2024.03
ROLE
Product manager, 1 of 2 researchers, prototyper, content designer
DELIVERABLES
Playable prototype, physical prototypes of controllers